public void TryToHover() { Vector2 mouseScreen = Main.MouseScreen; Player localPlayer = Main.LocalPlayer; int num1 = 26 * localPlayer.statLifeMax2 / (int)this.UIDisplay_LifePerHeart; int num2 = 0; if (localPlayer.statLifeMax2 > 200) { num1 = 260; num2 += 26; } if ((double)mouseScreen.X > (double)(500 + this.UI_ScreenAnchorX) && (double)mouseScreen.X < (double)(500 + num1 + this.UI_ScreenAnchorX) && ((double)mouseScreen.Y > 32.0 && (double)mouseScreen.Y < (double)(32 + TextureAssets.Heart.Height() + num2))) { CommonResourceBarMethods.DrawLifeMouseOver(); } int num3 = 24; int num4 = 28 * localPlayer.statManaMax2 / this.UIDisplay_ManaPerStar; if ((double)mouseScreen.X <= (double)(762 + this.UI_ScreenAnchorX) || (double)mouseScreen.X >= (double)(762 + num3 + this.UI_ScreenAnchorX) || ((double)mouseScreen.Y <= 30.0 || (double)mouseScreen.Y >= (double)(30 + num4))) { return; } CommonResourceBarMethods.DrawManaMouseOver(); }
public void TryToHover() { if (_hpHovered) { CommonResourceBarMethods.DrawLifeMouseOver(); } if (_mpHovered) { CommonResourceBarMethods.DrawManaMouseOver(); } }
public void TryToHover() { if (_hoverLife) { CommonResourceBarMethods.DrawLifeMouseOver(); } if (_hoverMana) { CommonResourceBarMethods.DrawManaMouseOver(); } }
public void TryToHover() { if (this._hpHovered) { CommonResourceBarMethods.DrawLifeMouseOver(); } if (!this._mpHovered) { return; } CommonResourceBarMethods.DrawManaMouseOver(); }
public void TryToHover() { Vector2 mouseScreen = Main.MouseScreen; Player localPlayer = Main.LocalPlayer; int num = 26 * localPlayer.statLifeMax2 / (int)UIDisplay_LifePerHeart; int num2 = 0; if (localPlayer.statLifeMax2 > 200) { num = 260; num2 += 26; } if (mouseScreen.X > (float)(500 + UI_ScreenAnchorX) && mouseScreen.X < (float)(500 + num + UI_ScreenAnchorX) && mouseScreen.Y > 32f && mouseScreen.Y < (float)(32 + TextureAssets.Heart.Height() + num2)) { CommonResourceBarMethods.DrawLifeMouseOver(); } num = 24; num2 = 28 * localPlayer.statManaMax2 / UIDisplay_ManaPerStar; if (mouseScreen.X > (float)(762 + UI_ScreenAnchorX) && mouseScreen.X < (float)(762 + num + UI_ScreenAnchorX) && mouseScreen.Y > 30f && mouseScreen.Y < (float)(30 + num2)) { CommonResourceBarMethods.DrawManaMouseOver(); } }