public static int Hook_AfterPlacement( int x, int y, int type = 471, int style = 0, int direction = 1, int alternate = 0) { if (Main.netMode != 1) { return(TEWeaponsRack.Place(x, y)); } NetMessage.SendTileSquare(Main.myPlayer, x, y, 5, TileChangeType.None); NetMessage.SendData(87, -1, -1, (NetworkText)null, x, (float)y, (float)TEWeaponsRack._myEntityID, 0.0f, 0, 0, 0); return(-1); }
public static void NetPlaceEntity(int x, int y) { NetMessage.SendData(86, -1, -1, (NetworkText)null, TEWeaponsRack.Place(x, y), (float)x, (float)y, 0.0f, 0, 0, 0); }