public override void Update() { if (Main.gamePaused || !Main.hasFocus) { return; } int num = this._activeUfos; for (int i = 0; i < (int)this._ufos.Length; i++) { MartianSky.Ufo frame = this._ufos[i]; if (frame.IsActive) { frame.Frame = frame.Frame + 1; if (!frame.Update()) { if (this._leaving) { frame.IsActive = false; num--; } else { frame.AssignNewBehavior(); } } } this._ufos[i] = frame; } if (!this._leaving && num != this._maxUfos) { this._ufos[num].IsActive = true; int num1 = num; num = num1 + 1; this._ufos[num1].AssignNewBehavior(); } this._active = (!this._leaving ? true : num != 0); this._activeUfos = num; }
// Token: 0x060011E2 RID: 4578 RVA: 0x0040F8F8 File Offset: 0x0040DAF8 public override void Update(GameTime gameTime) { if (Main.gamePaused || !Main.hasFocus) { return; } int num = this._activeUfos; for (int i = 0; i < this._ufos.Length; i++) { MartianSky.Ufo ufo = this._ufos[i]; if (ufo.IsActive) { int frame = ufo.Frame; ufo.Frame = frame + 1; if (!ufo.Update()) { if (!this._leaving) { ufo.AssignNewBehavior(); } else { ufo.IsActive = false; num--; } } } this._ufos[i] = ufo; } if (!this._leaving && num != this._maxUfos) { this._ufos[num].IsActive = true; this._ufos[num++].AssignNewBehavior(); } this._active = (!this._leaving || num != 0); this._activeUfos = num; }
public override void Update(GameTime gameTime) { if (Main.gamePaused || !Main.hasFocus) { return; } int activeUfos = this._activeUfos; for (int index = 0; index < this._ufos.Length; ++index) { MartianSky.Ufo ufo = this._ufos[index]; if (ufo.IsActive) { ++ufo.Frame; if (!ufo.Update()) { if (!this._leaving) { ufo.AssignNewBehavior(); } else { ufo.IsActive = false; --activeUfos; } } } this._ufos[index] = ufo; } if (!this._leaving && activeUfos != this._maxUfos) { this._ufos[activeUfos].IsActive = true; this._ufos[activeUfos++].AssignNewBehavior(); } this._active = !this._leaving || activeUfos != 0; this._activeUfos = activeUfos; }