private List <Point> CreatePlatformsList() { List <Point> pointList = new List <Point>(); Microsoft.Xna.Framework.Rectangle topRoom = this.TopRoom; Microsoft.Xna.Framework.Rectangle bottomRoom = this.BottomRoom; int exitX; if (HouseBuilder.FindVerticalExit(new Microsoft.Xna.Framework.Rectangle(topRoom.X + 2, topRoom.Y, topRoom.Width - 4, 1), true, out exitX)) { pointList.Add(new Point(exitX, topRoom.Y)); } if (HouseBuilder.FindVerticalExit(new Microsoft.Xna.Framework.Rectangle(bottomRoom.X + 2, bottomRoom.Y + bottomRoom.Height - 1, bottomRoom.Width - 4, 1), false, out exitX)) { pointList.Add(new Point(exitX, bottomRoom.Y + bottomRoom.Height - 1)); } return(pointList); }
private List <Point> CreateDoorList() { List <Point> pointList = new List <Point>(); foreach (Microsoft.Xna.Framework.Rectangle room in this.Rooms) { int exitY; if (HouseBuilder.FindSideExit(new Microsoft.Xna.Framework.Rectangle(room.X + room.Width, room.Y + 1, 1, room.Height - 2), false, out exitY)) { pointList.Add(new Point(room.X + room.Width - 1, exitY)); } if (HouseBuilder.FindSideExit(new Microsoft.Xna.Framework.Rectangle(room.X, room.Y + 1, 1, room.Height - 2), true, out exitY)) { pointList.Add(new Point(room.X, exitY)); } } return(pointList); }