protected override void LoadContent() { device = graphics.GraphicsDevice; this.sprites = new SpriteBatch(device); terrainVisEffect = Content.Load <Effect>("GenerationVisualiser"); terrainTileEffect = Content.Load <Effect>("TerrainTile1024"); terrainTileEffectPass2 = Content.Load <Effect>("TerrainTile1024Pass2"); statusFont = Content.Load <SpriteFont>("statusFont"); quad = new QuadRender(device); // terrain tile this.tile.LoadContent(device); base.LoadContent(); }
protected override void LoadContent() { device = graphics.GraphicsDevice; this.sprites = new SpriteBatch(device); terrainVisEffect = Content.Load<Effect>("GenerationVisualiser"); terrainTileEffect = Content.Load<Effect>("TerrainTile1024"); terrainTileEffectPass2 = Content.Load<Effect>("TerrainTile1024Pass2"); statusFont = Content.Load<SpriteFont>("statusFont"); quad = new QuadRender(device); // terrain tile this.tile.LoadContent(device); base.LoadContent(); }