public void OpenWindow(TerrainTriggerData data) { m_NodeInfo = data; m_InputBuffer = new List<string>(4); for (int i = 0; i < 5; ++i) { m_InputBuffer.Add(string.Empty); } m_InputBuffer[0] = m_NodeInfo.TargetMethodId.ToString(); m_InputBuffer[1] = m_NodeInfo.EnterLimitMethodId.ToString(); m_InputBuffer[2] = m_NodeInfo.ExitLimitMethodId.ToString(); m_InputBuffer[3] = m_NodeInfo.EnterFuncMethodId.ToString(); m_InputBuffer[4] = m_NodeInfo.ExitFuncMethodId.ToString(); }
public void InitTrigger(TerrainTriggerData data,bool isShowTrigger) { m_bIsShowObject = isShowTrigger; m_CurrentTargetList = new HashSet<Ilife>(); m_NodeData = data; m_TransformData = new TransformDataBase(); m_TransformData.SetPosition(m_NodeData.Pos.GetVector3()); m_TransformData.SetRotation(m_NodeData.Rot.GetVector3()); m_TransformData.SetScale(m_NodeData.Scale.GetVector3()); if (m_bIsShowObject) { //create obj CreateObject(); } }
public void Read(TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 10: if (field.Type == TType.I32) { ID = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 20: if (field.Type == TType.String) { MapName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 30: if (field.Type == TType.String) { MapSceneName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 40: if (field.Type == TType.String) { MapResName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 50: if (field.Type == TType.List) { { TriggerDataList = new List <TerrainTriggerData>(); TList _list0 = iprot.ReadListBegin(); for (int _i1 = 0; _i1 < _list0.Count; ++_i1) { TerrainTriggerData _elem2 = new TerrainTriggerData(); _elem2 = new TerrainTriggerData(); _elem2.Read(iprot); TriggerDataList.Add(_elem2); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 60: if (field.Type == TType.List) { { NpcDataList = new List <TerrainNpcData>(); TList _list3 = iprot.ReadListBegin(); for (int _i4 = 0; _i4 < _list3.Count; ++_i4) { TerrainNpcData _elem5 = new TerrainNpcData(); _elem5 = new TerrainNpcData(); _elem5.Read(iprot); NpcDataList.Add(_elem5); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 70: if (field.Type == TType.Struct) { PlayerInitPos = new PlayerInitPosData(); PlayerInitPos.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }
public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 10: if (field.Type == TType.I32) { ID = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 20: if (field.Type == TType.String) { MapName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 30: if (field.Type == TType.String) { MapSceneName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 40: if (field.Type == TType.String) { MapResName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 50: if (field.Type == TType.List) { { TriggerDataList = new List<TerrainTriggerData>(); TList _list0 = iprot.ReadListBegin(); for( int _i1 = 0; _i1 < _list0.Count; ++_i1) { TerrainTriggerData _elem2 = new TerrainTriggerData(); _elem2 = new TerrainTriggerData(); _elem2.Read(iprot); TriggerDataList.Add(_elem2); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 60: if (field.Type == TType.List) { { NpcDataList = new List<TerrainNpcData>(); TList _list3 = iprot.ReadListBegin(); for( int _i4 = 0; _i4 < _list3.Count; ++_i4) { TerrainNpcData _elem5 = new TerrainNpcData(); _elem5 = new TerrainNpcData(); _elem5.Read(iprot); NpcDataList.Add(_elem5); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 70: if (field.Type == TType.Struct) { PlayerInitPos = new PlayerInitPosData(); PlayerInitPos.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }