예제 #1
0
        public static void Serialize(ConfigData config)
        {
            XmlSerializer xmlSerializer = new XmlSerializer(typeof(ConfigData));

            using (StreamWriter streamWriter = new StreamWriter(ConfigData.GetConfigPath()))
            {
                xmlSerializer.Serialize(streamWriter, config);
            }
        }
예제 #2
0
 public InGameTerrainTool()
 {
     Debug.Log(ConfigData.GetConfigPath());
     if (File.Exists(ConfigData.GetConfigPath()))
     {
         Config = ConfigData.Deserialize();
     }
     else
     {
         Config = new ConfigData();
         ConfigData.Serialize(Config);
     }
     if (InGameTerrainTool.Config != null)
     {
         //this.m_costMultiplier = InGameTerrainTool.Config.MoneyModifer;
         this.m_free = InGameTerrainTool.Config.Free;
     }
 }
예제 #3
0
        public static ConfigData Deserialize()
        {
            XmlSerializer xmlSerializer = new XmlSerializer(typeof(ConfigData));
            ConfigData    result;

            try
            {
                using (StreamReader streamReader = new StreamReader(ConfigData.GetConfigPath()))
                {
                    result = (ConfigData)xmlSerializer.Deserialize(streamReader);
                }
            }
            catch
            {
                result = null;
            }
            return(result);
        }