private void PauseGame(bool isNotPaused) { isNotPaused = false; isNotPaused = ScreenController.PauseGame(this); int width = Terrarium.Width + 1; int height = Terrarium.Height + 5; Console.SetWindowSize(width, height); Console.SetBufferSize(width, height); Console.Clear(); Terrarium.CreateEmptyTerrarium(); Terrarium.RenderAnimals(); Terrarium.RenderPlants(); }
private void FirstDay() { // Clear the console Console.Clear(); // Print the terrarium to the console using colors Terrarium.CreateEmptyTerrarium(); if (!loadedGame) { // Add Organisms to List for (int i = 0; i < TerrariumSettings.Carnivores; i++) { addIOrganism(new Carnivore()); } for (int i = 0; i < TerrariumSettings.Herbivores; i++) { addIOrganism(new Herbivore()); } for (int i = 0; i < TerrariumSettings.Plants; i++) { addIOrganism(new Plant()); } for (int i = 0; i < TerrariumSettings.Humans; i++) { addIOrganism(new Human()); } } // Render the animals Terrarium.RenderAnimals(); Terrarium.RenderPlants(); // Update timestep according to n organisms (n / animals) // This way turns always last n ms TimeController.SetStepTimeout(); // Wait for input Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(0, Terrarium.Height + 3); Console.Write("Press 'Enter' to start"); string input = Console.ReadLine(); Console.SetCursorPosition(0, Terrarium.Height + 3); Console.WriteLine(" "); }
public void Activate(Terrarium terrarium, TimeController timeController) { AudioController.PlayEarthquake(); List <Position> earthQuakePositions = new List <Position>(); List <IOrganism> organismsToShuffle = new List <IOrganism>(); string quakeChar = StringManager.GetExtendedAsciiCodeAsString(176); Console.ForegroundColor = ConsoleColor.DarkYellow; Console.BackgroundColor = ConsoleColor.DarkRed; int size = 7; for (int i = 0; i < size; i++) { if (Position.X + i < terrarium.Width && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X + i, Position.Y + i); earthQuakePositions.Add(new Position(Position.X + i, Position.Y + i)); Console.Write(quakeChar); } if (Position.X - i >= 0 && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X - i, Position.Y + i); earthQuakePositions.Add(new Position(Position.X - i, Position.Y + i)); Console.Write(quakeChar); } if (Position.X - i >= 0 && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X - i, Position.Y - i); earthQuakePositions.Add(new Position(Position.X - i, Position.Y - i)); Console.Write(quakeChar); } if (Position.X + i < terrarium.Width && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X + i, Position.Y - i); earthQuakePositions.Add(new Position(Position.X + i, Position.Y - i)); Console.Write(quakeChar); } for (int j = 0; j < size - 2; j++) { if (Position.X + i < terrarium.Width && Position.Y + j < terrarium.Height) { Console.SetCursorPosition(Position.X + i, Position.Y + j); earthQuakePositions.Add(new Position(Position.X + i, Position.Y + j)); Console.Write(quakeChar); } if (Position.X - j >= 0 && Position.Y + i < terrarium.Height) { Console.SetCursorPosition(Position.X - j, Position.Y + i); earthQuakePositions.Add(new Position(Position.X - j, Position.Y + i)); Console.Write(quakeChar); } if (Position.X - i >= 0 && Position.Y - j >= 0) { Console.SetCursorPosition(Position.X - i, Position.Y - j); earthQuakePositions.Add(new Position(Position.X - i, Position.Y - j)); Console.Write(quakeChar); } if (Position.X + j < terrarium.Width && Position.Y - i >= 0) { Console.SetCursorPosition(Position.X + j, Position.Y - i); earthQuakePositions.Add(new Position(Position.X + j, Position.Y - i)); Console.Write(quakeChar); } } timeController.Step(50); } foreach (IOrganism organism in terrarium.Organisms) { foreach (Position pos in earthQuakePositions) { if (organism.Position.Equals(pos) && !organismsToShuffle.Contains(organism)) { organismsToShuffle.Add(organism); } } } foreach (IOrganism organism in organismsToShuffle) { organism.LastPosition.X = organism.Position.X; organism.LastPosition.Y = organism.Position.Y; Position randomPositionInQuake = earthQuakePositions[random.Next(earthQuakePositions.Count)]; organism.Position.X = randomPositionInQuake.X; organism.Position.Y = randomPositionInQuake.Y; } Console.ResetColor(); terrarium.RenderPlants(); terrarium.RenderAnimals(); }