public static void InitAsUnorderedAccessView([NativeTypeName("D3D12_ROOT_PARAMETER1 &")] out D3D12_ROOT_PARAMETER1 rootParam, [NativeTypeName("UINT")] uint shaderRegister, [NativeTypeName("UINT")] uint registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
        {
            rootParam = default;

            rootParam.ParameterType    = D3D12_ROOT_PARAMETER_TYPE_UAV;
            rootParam.ShaderVisibility = visibility;
            D3D12_ROOT_DESCRIPTOR1.Init(out rootParam.Anonymous.Descriptor, shaderRegister, registerSpace);
        }
예제 #2
0
 public static void Init([NativeTypeName("D3D12_ROOT_DESCRIPTOR1 &")] out D3D12_ROOT_DESCRIPTOR1 table, [NativeTypeName("UINT")] uint shaderRegister, [NativeTypeName("UINT")] uint registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
 {
     table.ShaderRegister = shaderRegister;
     table.RegisterSpace  = registerSpace;
     table.Flags          = flags;
 }