public static void InitAsUnorderedAccessView([NativeTypeName("D3D12_ROOT_PARAMETER1 &")] out D3D12_ROOT_PARAMETER1 rootParam, [NativeTypeName("UINT")] uint shaderRegister, [NativeTypeName("UINT")] uint registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) { rootParam = default; rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; rootParam.ShaderVisibility = visibility; D3D12_ROOT_DESCRIPTOR1.Init(out rootParam.Anonymous.Descriptor, shaderRegister, registerSpace); }
public static void Init([NativeTypeName("D3D12_ROOT_DESCRIPTOR1 &")] out D3D12_ROOT_DESCRIPTOR1 table, [NativeTypeName("UINT")] uint shaderRegister, [NativeTypeName("UINT")] uint registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) { table.ShaderRegister = shaderRegister; table.RegisterSpace = registerSpace; table.Flags = flags; }