public void Dispose()
        {
            Base.Dispose();

            m_FreeSuballocationsBySize.Dispose();
            m_Suballocations.Dispose();
        }
예제 #2
0
        public void Dispose()
        {
            for (nuint i = m_Blocks.size(); unchecked (i-- != 0);)
            {
                D3D12MA_DELETE(m_hAllocator->GetAllocs(), m_Blocks[i]->Value);
            }

            m_Blocks.Dispose();
        }
 public void Dispose() => m_Data.Dispose();