public void Dispose() { Base.Dispose(); m_FreeSuballocationsBySize.Dispose(); m_Suballocations.Dispose(); }
public void Dispose() { for (nuint i = m_Blocks.size(); unchecked (i-- != 0);) { D3D12MA_DELETE(m_hAllocator->GetAllocs(), m_Blocks[i]->Value); } m_Blocks.Dispose(); }
public void Dispose() => m_Data.Dispose();