internal static void _ctor(ref D3D12MA_PoolPimpl pThis, D3D12MA_AllocatorPimpl *allocator, [NativeTypeName("const D3D12MA_POOL_DESC&")] D3D12MA_POOL_DESC *desc) { pThis.m_Allocator = allocator; pThis.m_Desc = *desc; pThis.m_BlockVector = null; pThis.m_Name = null; bool explicitBlockSize = desc->BlockSize != 0; ulong preferredBlockSize = explicitBlockSize ? desc->BlockSize : D3D12MA_DEFAULT_BLOCK_SIZE; D3D12_HEAP_FLAGS heapFlags = desc->HeapFlags; uint maxBlockCount = desc->MaxBlockCount != 0 ? desc->MaxBlockCount : uint.MaxValue; pThis.m_BlockVector = D3D12MA_NEW <D3D12MA_BlockVector>(allocator->GetAllocs()); D3D12MA_BlockVector._ctor( ref *pThis.m_BlockVector, allocator, desc->HeapType, heapFlags, preferredBlockSize, desc->MinBlockCount, maxBlockCount, explicitBlockSize ); }
internal static void _ctor(ref D3D12MA_Pool pThis, ref D3D12MA_Allocator allocator, [NativeTypeName("const POOL_DESC&")] D3D12MA_POOL_DESC *desc) { pThis.m_Pimpl = D3D12MA_NEW <D3D12MA_PoolPimpl>(allocator.m_Pimpl->GetAllocs()); D3D12MA_PoolPimpl._ctor(ref *pThis.m_Pimpl, allocator.m_Pimpl, desc); }