internal VulkanGraphicsPrimitive(VulkanGraphicsDevice graphicsDevice, VulkanGraphicsPipeline graphicsPipeline, VulkanGraphicsBuffer vertexBuffer, VulkanGraphicsBuffer?indexBuffer, ReadOnlySpan <GraphicsBuffer> inputBuffers = default) : base(graphicsDevice, graphicsPipeline, vertexBuffer, indexBuffer, inputBuffers) { _ = _state.Transition(to: Initialized); }
internal VulkanGraphicsPrimitive(VulkanGraphicsDevice device, VulkanGraphicsPipeline pipeline, in GraphicsBufferView vertexBufferView, in GraphicsBufferView indexBufferView, ReadOnlySpan <GraphicsResource> inputResources = default)