internal D3D12GraphicsPrimitive(D3D12GraphicsDevice graphicsDevice, D3D12GraphicsPipeline graphicsPipeline, D3D12GraphicsBuffer vertexBuffer, D3D12GraphicsBuffer?indexBuffer, ReadOnlySpan <GraphicsBuffer> constantBuffers) : base(graphicsDevice, graphicsPipeline, vertexBuffer, indexBuffer, constantBuffers) { _ = _state.Transition(to: Initialized); }
internal D3D12GraphicsPrimitive(D3D12GraphicsDevice device, D3D12GraphicsPipeline pipeline, in GraphicsBufferView vertexBufferView, in GraphicsBufferView indexBufferView, ReadOnlySpan <GraphicsResource> inputResources)