예제 #1
0
        private MovementPath getPath(Map Map, List <int> pathCell)
        {
            pathCell.Reverse();
            MovementPath Path    = new MovementPath();
            int          current = 0;
            int          child   = 0;
            int          PMUsed  = 0;

            if (pathCell.Count > 1)
            {
                Path.AddCell(pathCell[0], Pathfinder.GetDirection(Map, pathCell[0], pathCell[1]));
            }
            for (int i = 0; i <= pathCell.Count - 2; i++)
            {
                PMUsed++;
                if ((PMUsed > nombreDePM))
                {
                    Path.MovementLength = nombreDePM;
                    return(Path);
                }
                current = pathCell[i];
                child   = pathCell[i + 1];
                Path.AddCell(child, Pathfinder.GetDirection(Map, current, child));
            }

            Path.MovementLength = PMUsed;

            return(Path);
        }
예제 #2
0
        public static List <int> GetCells(Map Map, int Cell, int CurrentCell, string Range)
        {
            switch (Range[0])
            {
            case 'C':
                return(GetCircleCells(Map, Cell, MapCrypter.HASH.IndexOf(Range[1])));

            case 'X':
                return(GetCrossCells(Map, Cell, MapCrypter.HASH.IndexOf(Range[1])));

            case 'T':
                var Cells1 = new List <int> {
                    Cell
                };
                Cells1.AddRange(GetTLineCells(Map, Cell, Pathfinder.GetDirection(Map, CurrentCell, Cell), MapCrypter.HASH.IndexOf(Range[1])));
                return(Cells1);

            case 'L':
                var Cells2 = new List <int> {
                    Cell
                };
                Cells2.AddRange(GetLineCells(Map, Cell, Pathfinder.GetDirection(Map, CurrentCell, Cell), MapCrypter.HASH.IndexOf(Range[1])));
                return(Cells2);
            }

            return(new List <int>()
            {
                Cell
            });
        }
예제 #3
0
        public static string CreateStringPath(int baseCell, int baseDir, List <int> cells, Map map)
        {
            string path = GetDirChar(baseDir) + GetCellChars(baseCell);

            foreach (int cell in cells)
            {
                path    += GetDirChar(Pathfinder.GetDirection(map, baseCell, cell)) + GetCellChars(cell);
                baseCell = cell;
            }
            return(path);
        }
예제 #4
0
        public static bool CellsInSameLineFight(Map Map, int BeginCell, int EndCell, int BaseDirection)
        {
            int BaseDirectionOpp = Pathfinder.OppositeDirection(BaseDirection);
            int dir = Pathfinder.GetDirection(Map, BeginCell, EndCell);

            if (dir > 3)
            {
                Logger.Info("Dir > 3!!");
                return(false);
            }
            return(dir == BaseDirection || dir == BaseDirectionOpp);
        }