public override void OnEnterZone(Player player, Section section) { if(section == null) { Logger.WriteLine(LogState.Warn,"QStepMovePc: Warning, current player section is NULL!"); return; } if (Task.TargetArea == null || Task.TargetArea.Length < 2 || !TaskAreaIdSectionNameIdMap.ContainsKey(Task.TargetArea[1])) return; if (TaskAreaIdSectionNameIdMap[Task.TargetArea[1]] == section.NameId) Processor.FinishStep(player); }
private void SortSections(Section section) { if (section.Sections == null) section.Sections = new List<Section>(); section.Sections.Sort((s1, s2) => { if (s1.Priority == s2.Priority) return 0; return s1.Priority > s2.Priority ? -1 : 1; }); foreach (var section2 in section.Sections) SortSections(section2); }
public void OnPlayerEnterZone(Player player, Section section) { foreach (var data in player.Quests) if (data.Value.Status == QuestStatus.Start) Quests[data.Key].GetNowStep(player).OnEnterZone(player, section); }
public virtual void OnEnterZone(Player player, Section section) { }