예제 #1
0
 public void add(int location, texturenameinfo ob)
 {
     TexturRegionName.texturename.Insert(location, ob.texturegionname);
     TexturRegionName.texturegionname.Insert(location, ob.texturegionname);
     TexturRegionName.x.Insert(location, ob.x);
     TexturRegionName.y.Insert(location, ob.y);
     TexturRegionName.sizex.Insert(location, ob.sizex);
     TexturRegionName.sizey.Insert(location, ob.sizey);
     TexturRegionName.orizx.Insert(location, ob.orizx);
     TexturRegionName.orizy.Insert(location, ob.offsety);
     TexturRegionName.offsetx.Insert(location, ob.offsetx);
     TexturRegionName.offsety.Insert(location, ob.offsety);
     TexturRegionName.index.Insert(location, ob.index);
 }
		public void add(int location,texturenameinfo ob) 
		{TexturRegionName.texturename.Insert(location,ob.texturegionname);
        TexturRegionName.texturegionname.Insert(location, ob.texturegionname);
        TexturRegionName.x.Insert(location, ob.x);
        TexturRegionName.y.Insert(location, ob.y);
        TexturRegionName.sizex.Insert(location, ob.sizex);
        TexturRegionName.sizey.Insert(location, ob.sizey);
        TexturRegionName.orizx.Insert(location, ob.orizx);
        TexturRegionName.orizy.Insert(location, ob.offsety);
        TexturRegionName.offsetx.Insert(location, ob.offsetx);
        TexturRegionName.offsety.Insert(location, ob.offsety);
        TexturRegionName.index.Insert(location, ob.index);
			
		}
예제 #3
0
        //public TexturRegionName(String texturename, String texturegionname,int x, int y, int sizex, int sizey, int orizx, int orizy,int offsetx, int offsety, int index)
        //{
        //	temp=new texturenameinfo(texturename, texturegionname, x,  y, sizex,  sizey, orizx, orizy, offsetx,  offsety,  index);
        //	}


        public bool add(texturenameinfo ob)
        {
            TexturRegionName.texturename.Add(ob.texturename);
            TexturRegionName.texturegionname.Add(ob.texturegionname);
            TexturRegionName.x.Add(ob.x);
            TexturRegionName.y.Add(ob.y);
            TexturRegionName.sizex.Add(ob.sizex);
            TexturRegionName.sizey.Add(ob.sizey);
            TexturRegionName.orizx.Add(ob.orizx);
            TexturRegionName.orizy.Add(ob.offsety);
            TexturRegionName.offsetx.Add(ob.offsetx);
            TexturRegionName.offsety.Add(ob.offsety);
            TexturRegionName.index.Add(ob.index);
            return(true);
        }
		//public TexturRegionName(String texturename, String texturegionname,int x, int y, int sizex, int sizey, int orizx, int orizy,int offsetx, int offsety, int index) 
		//{
		//	temp=new texturenameinfo(texturename, texturegionname, x,  y, sizex,  sizey, orizx, orizy, offsetx,  offsety,  index);	
    	//	}

		
		public bool add(texturenameinfo ob) 
		{
			TexturRegionName.texturename.Add(ob.texturename); 
			TexturRegionName.texturegionname.Add(ob.texturegionname);
			TexturRegionName.x.Add(ob.x); 
			TexturRegionName.y.Add(ob.y); 
			TexturRegionName.sizex.Add(ob.sizex); 
			TexturRegionName.sizey.Add(ob.sizey); 
			TexturRegionName.orizx.Add(ob.orizx); 
			TexturRegionName.orizy.Add(ob.offsety);
			TexturRegionName.offsetx.Add(ob.offsetx); 
			TexturRegionName.offsety.Add(ob.offsety); 
			TexturRegionName.index.Add(ob.index);
			return true;
		}
예제 #5
0
        private static void parseghost(string texturename, string texturegionname, int x, int y, int sizex, int sizey, int orizx, int orizy, int offsetx, int offsety, int index)
        {
            int ghostheight = sizey / 5;
            int ghostwidth  = sizex / 6;
            int nghost      = 26;
            int i           = 0;

            while (i < nghost)
            {
                x = x + (i % 6) * ghostwidth;
                y = y + (i / 5) * ghostheight;
                texturenameinfo tem = new texturenameinfo(texturename, "ghost_" + i, x, y, ghostwidth, ghostheight, ghostwidth, ghostheight, 0, 0, -1);
                Assets.TextureRegionNames.add(tem);
                Assets.texregcount++;
                i++;
            }
        }
예제 #6
0
private static void parseghost(string texturename, string texturegionname, int x, int y, int sizex, int sizey, int orizx, int orizy, int offsetx, int offsety, int index)
{
	
	int ghostheight=sizey/5;
	int ghostwidth=sizex/6;	
	int nghost=26;
	int i=0;
	while(i<nghost)
	{
	 x=x+ (i%6)*ghostwidth;
	 y=y+(i/5)*ghostheight;
	 texturenameinfo tem=new texturenameinfo(texturename,"ghost_"+i,x,y,ghostwidth,ghostheight,ghostwidth,ghostheight,0,0,-1);
     Assets.TextureRegionNames.add(tem);
     Assets.texregcount++;
     i++;
	}
     
	
}
예제 #7
0
private static void parsepack(StreamReader bf) 
{
	  
	 
	
	string line= null ,texturename = null,texturegionname= null,format= null,filter= null,filter1= null,repeat= null,sub= null,sub1= null,sub2= null;
	Boolean rotate=false;
	int x=0,y=0,sizex=0,sizey=0,orizx=0,orizy = 0,offsetx=0,offsety=0,index=0;
	string [] tokens={".png","format:","filter:","repeat:","rotate:","xy:","size:","orig:","offset:","index:"};
	
    try 
	 {
	 line= bf.ReadLine();
	 while (line != null) 
	 {
	 if(line.Equals(""))
	 line=bf.ReadLine();		 
	
         //st=new StringTokenizer(line,COLON);
	  
	   int i=0;
	   while(i<tokens.Length)
	   { if(line.Contains(tokens[i]))	
	     break; 
	     else
	     i++;
	   }
	   if(line.Equals("")){i++;}
	   
       else if(line.IndexOf(":")!=-1)
	     { sub=line.Substring(line.IndexOf(":")+2);
	       if(line.IndexOf(",")!=-1)
	       {sub1=sub.Substring(0,sub.IndexOf(","));
	       sub2=sub.Substring(sub.IndexOf(",")+2);
	      }
	     
	   }
	   switch(i)
	   {case 0:texturename=line;break;
	    case 1:format=sub;break;
	    case 2:filter=sub1;filter1=sub2;break;
	    case 3:repeat=sub;break;
	    case 4:rotate=Boolean.Parse(sub);break;
	    case 5:x=int.Parse(sub1);y=int.Parse(sub2);break;
	    case 6:sizex=int.Parse(sub1);sizey=int.Parse(sub2);break;
	    case 7:orizx=int.Parse(sub1);orizy=int.Parse(sub2);break;
	    case 8:offsetx=int.Parse(sub1);offsety=int.Parse(sub2);break;
        case 9: index = int.Parse(sub); break;
	    case 10:texturegionname=line;break;
	    default:break;
	  }
	   if(i==3)
	   {
		   Assets.TextureNames.Add(texturename);
		   Assets.texcount++;
	   }
	   if(i==9)
	   {   if(texturegionname.Equals("ghost"))
			 {parseghost(texturename,texturegionname,x,y,sizex,sizey,orizx,orizy,offsetx,offsety,index);
			 }
		   else
		   { texturenameinfo tem=new texturenameinfo(texturename,texturegionname,x,y,sizex,sizey,orizx,orizy,offsetx,offsety,index);
	         if(Assets.TextureRegionNames==null)Assets.TextureRegionNames=new TexturRegionName(); 
	         Assets.TextureRegionNames.add(tem);
		     Assets.texregcount++;
	       }
	   }
	   
	 line=bf.ReadLine();
	 
	 }
	 
	
    }
    
    catch (IOException ) 
    {
	
    }
 
	
	
	
}
예제 #8
0
        private static void parsepack(StreamReader bf)
        {
            string  line = null, texturename = null, texturegionname = null, format = null, filter = null, filter1 = null, repeat = null, sub = null, sub1 = null, sub2 = null;
            Boolean rotate = false;
            int     x = 0, y = 0, sizex = 0, sizey = 0, orizx = 0, orizy = 0, offsetx = 0, offsety = 0, index = 0;

            string [] tokens = { ".png", "format:", "filter:", "repeat:", "rotate:", "xy:", "size:", "orig:", "offset:", "index:" };

            try
            {
                line = bf.ReadLine();
                while (line != null)
                {
                    if (line.Equals(""))
                    {
                        line = bf.ReadLine();
                    }

                    //st=new StringTokenizer(line,COLON);

                    int i = 0;
                    while (i < tokens.Length)
                    {
                        if (line.Contains(tokens[i]))
                        {
                            break;
                        }
                        else
                        {
                            i++;
                        }
                    }
                    if (line.Equals(""))
                    {
                        i++;
                    }

                    else if (line.IndexOf(":") != -1)
                    {
                        sub = line.Substring(line.IndexOf(":") + 2);
                        if (line.IndexOf(",") != -1)
                        {
                            sub1 = sub.Substring(0, sub.IndexOf(","));
                            sub2 = sub.Substring(sub.IndexOf(",") + 2);
                        }
                    }
                    switch (i)
                    {
                    case 0: texturename = line; break;

                    case 1: format = sub; break;

                    case 2: filter = sub1; filter1 = sub2; break;

                    case 3: repeat = sub; break;

                    case 4: rotate = Boolean.Parse(sub); break;

                    case 5: x = int.Parse(sub1); y = int.Parse(sub2); break;

                    case 6: sizex = int.Parse(sub1); sizey = int.Parse(sub2); break;

                    case 7: orizx = int.Parse(sub1); orizy = int.Parse(sub2); break;

                    case 8: offsetx = int.Parse(sub1); offsety = int.Parse(sub2); break;

                    case 9: index = int.Parse(sub); break;

                    case 10: texturegionname = line; break;

                    default: break;
                    }
                    if (i == 3)
                    {
                        Assets.TextureNames.Add(texturename);
                        Assets.texcount++;
                    }
                    if (i == 9)
                    {
                        if (texturegionname.Equals("ghost"))
                        {
                            parseghost(texturename, texturegionname, x, y, sizex, sizey, orizx, orizy, offsetx, offsety, index);
                        }
                        else
                        {
                            texturenameinfo tem = new texturenameinfo(texturename, texturegionname, x, y, sizex, sizey, orizx, orizy, offsetx, offsety, index);
                            if (Assets.TextureRegionNames == null)
                            {
                                Assets.TextureRegionNames = new TexturRegionName();
                            }
                            Assets.TextureRegionNames.add(tem);
                            Assets.texregcount++;
                        }
                    }

                    line = bf.ReadLine();
                }
            }

            catch (IOException)
            {
            }
        }