public BackgroundManager(GameObjectController gocSet) { goc = gocSet; texture = goc.GetTexture("BG0"); dim = new Vector2(texture.Width, texture.Height); }
public GameObject(GameObjectController gocSet, string spriteKeySet, Vector2 startPos) { goc = gocSet; sprite = goc.GetTexture(spriteKeySet); pos = startPos; T = this.GetType(); goc.gos.Add(this); }
public UIManager(GameObjectController gocSet) { goc = gocSet; block = goc.GetTexture(""); }