/// <summary>1次元最大値プーリング</summary> public static VariableNode MaxPooling1D(VariableNode x, int stride) { Function function = new Functions.Connection1D.MaxPooling(stride); VariableNode y = Apply(function, x)[0]; return(y); }
/// <summary>1次元最大値プーリング</summary> public static Tensor MaxPooling1D(Tensor x, int stride) { Function function = new Functions.Connection1D.MaxPooling(stride); Tensor y = new Tensor(function.OutputShapes(x.Shape)[0]); function.Execute(new Tensor[] { x }, new Tensor[] { y }); return(y); }