/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spelare.Draw(spriteBatch); spriteBatch.End(); // TODO: Add your drawing code here. base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Thistle); spriteBatch.Begin(); spelare.Draw(spriteBatch); enemyone.Draw(spriteBatch); enemytwo.Draw(spriteBatch); enemythree.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(background, new Rectangle(0, 0, GraphicsDevice.DisplayMode.Width, GraphicsDevice.DisplayMode.Height), Color.White); s1.Draw(spriteBatch); s2.Draw(spriteBatch); foreach (Vector2 RandomEnemySpawn in RandomEnemySpawn) { Rectangle rec = new Rectangle(); rec.Location = RandomEnemySpawn.ToPoint(); rec.Size = new Point(80, 80); spriteBatch.Draw(EnemySpawn, rec, Color.White); } base.Draw(gameTime); spriteBatch.End(); }