public static void LoadResources() { bonus = new SFML.Graphics.Texture("Resources/sphere.png"); LifeBar = new Dictionary <string, Texture>(); LifeBar.Add("0", new SFML.Graphics.Texture("Resources/0.png")); LifeBar.Add("1", new SFML.Graphics.Texture("Resources/1.png")); LifeBar.Add("2", new SFML.Graphics.Texture("Resources/2.png")); LifeBar.Add("3", new SFML.Graphics.Texture("Resources/3.png")); LifeBar.Add("4", new SFML.Graphics.Texture("Resources/4.png")); LifeBar.Add("5", new SFML.Graphics.Texture("Resources/5.png")); LifeBar.Add("6", new SFML.Graphics.Texture("Resources/6.png")); LifeBar.Add("7", new SFML.Graphics.Texture("Resources/7.png")); LifeBar.Add("8", new SFML.Graphics.Texture("Resources/8.png")); LifeBar.Add("9", new SFML.Graphics.Texture("Resources/9.png")); LifeBar.Add("Full", new SFML.Graphics.Texture("Resources/Full.png")); Bosses = new Dictionary <String, Texture>(); Bosses.Add("Boss1", new SFML.Graphics.Texture("Resources/Boss1.png")); Bosses.Add("Boss2", new SFML.Graphics.Texture("Resources/Boss2.png")); Bosses.Add("Boss3", new SFML.Graphics.Texture("Resources/Boss3.png")); Bosses.Add("Boss4", new SFML.Graphics.Texture("Resources/Boss4.png")); Bosses.Add("Boss5", new SFML.Graphics.Texture("Resources/Boss5.png")); Texture = new List <SFML.Graphics.Texture>(); Texture.Add(new Texture("Resources/Crux_(Southern_Cross)_from_Hobart,_Tasmania.jpg")); Texture.Add(new SFML.Graphics.Texture(new SFML.Graphics.Texture("Resources/Spaceship.png"))); Texture.Add(new Texture("Resources/BackGround.png")); Texture.Add(new SFML.Graphics.Texture("Resources/EnemySpaceShip.png")); menuItem = new Texture("Resources/Menu1.png"); font = new Font("Resources/Gravity-Regular.otf"); TextureRects = new Dictionary <string, IntRect>() { ["missile1"] = new IntRect(448, 419, 6, 10), ["RoundButtonUnpressed_444"] = new IntRect(514, 514, 128, 128), ["BG"] = new IntRect(0, 0, 600, 418), ["Untitled"] = new IntRect(387, 419, 60, 70), }; MainMenu.LoadMenuResources(); MainMenu.CreateMenu(); LoseMenu.LoadResources(); LoseMenu.CreateMenu(); AboutMenu.Init(); AboutMenu.CreateMenu(); Victory.Init(); Victory.Show(); }
public static void Menu() { switch (ActiveMenu) { case 1: { FinalWave = false; MainMenu.Draw(Program.window); MainMenu.ActiveMenu(); PlayerOn = false; LoseMenu.On = false; LoseMenu.isActive(); break; } case 2: { Score.Draw(Program.window); if (!PlayerOn) { PlayerOn = true; Program.world.AddObject(new Player()); Program.world.AddObject(new PlayerLife()); CreateEnemyShips(x, y, 100, 0); if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } Wave++; } if (Program.world.AllDestroyed() && FinalWave) { ActiveMenu = 5; } else if (Program.world.AllDestroyed()) { switch (Wave % 6) { case 0: { Wave++; if (BossCount == 5) { Program.world.AddObject(new FinalBoss()); FinalWave = true; CreateEnemyShips(x, y, 100, 0); if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } } else { Program.world.AddObject(new Boss()); } BossCount++; break; } case 1: { Wave++; CreateEnemyShips(x, y, 100, 0); if (lowLimit > 100) { lowLimit -= 10; } if (highLimit > 1000) { highLimit -= 300; } if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } break; } case 2: { Wave++; CreateEnemyShips(x, y, 100, 0); if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } break; } case 3: { Wave++; CreateEnemyShips(x, y, 100, 0); if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } break; } case 4: { Wave++; CreateEnemyShips(x, y, 100, 0); if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } break; } case 5: { Wave++; CreateEnemyShips(x, y, 100, 0); if (y < 21) { y += x; if (y == 20) { y = 8; x++; } if (x == 5) { x = 2; } } break; } default: break; } } break; } case 3: { Program.world.EndGame(); LoseMenu.update(); LoseMenu.Draw(Program.window); LoseMenu.On = true; LoseMenu.isActive(); break; } case 4: { AboutMenu.Draw(Program.window); break; } case 5: { Program.world.EndGame(); Victory.Draw(Program.window); break; } default: break; } }