/// <summary> /// Called in the constructor to create the default rotate animation. /// </summary> /// <returns>Returns a new instance of RadPerspectiveAnimation.</returns> protected virtual RadPlaneProjectionAnimation CreateRotateAnimation() { RadPlaneProjectionAnimation result = new RadPlaneProjectionAnimation(); result.StartAngleY = 90; result.EndAngleY = 360; return(result); }
public RadScaleMoveAndRotateAnimation() { this.scale = this.CreateScaleAnimation(); this.move = this.CreateMoveAnimation(); this.rotate = this.CreateRotateAnimation(); this.Children.Add(this.scale); this.Children.Add(this.move); this.Children.Add(this.rotate); }
private static void ReverseDirection(RadPlaneProjectionAnimation animation) { if (animation.Direction == PerspectiveAnimationDirection.Clockwise) { animation.Direction = PerspectiveAnimationDirection.CounterClockwise; } else { animation.Direction = PerspectiveAnimationDirection.Clockwise; } }
private static void ReverseAngles(RadPlaneProjectionAnimation animation) { double tmp = animation.StartAngleX; animation.StartAngleX = animation.EndAngleX; animation.EndAngleX = tmp; tmp = animation.StartAngleY; animation.StartAngleY = animation.EndAngleY; animation.EndAngleY = tmp; tmp = animation.StartAngleZ; animation.StartAngleZ = animation.EndAngleZ; animation.EndAngleZ = tmp; }
/// <summary> /// Creates a new instance of this animation that is the reverse of this instance. /// </summary> /// <param name="mode">The mode.</param> /// <returns> /// A new instance of this animation that is the reverse of this instance. /// </returns> public RadAnimation CreateOpposite(ReverseMode mode) { RadPlaneProjectionAnimation reverse = base.CreateOpposite() as RadPlaneProjectionAnimation; if ((mode & ReverseMode.StartEndAngles) == ReverseMode.StartEndAngles) { ReverseAngles(reverse); } if ((mode & ReverseMode.RotationDirection) == ReverseMode.RotationDirection) { ReverseDirection(reverse); } return(reverse); }