void Update() { // client if (client.Connected) { if (Input.GetKeyDown(KeyCode.Space)) { client.Send(new byte[] { 0x1 }); } // show all new messages Telepathy.Message msg; while (client.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: Debug.Log("Connected"); break; case Telepathy.EventType.Data: Debug.Log("Data: " + BitConverter.ToString(msg.data)); break; case Telepathy.EventType.Disconnected: Debug.Log("Disconnected"); break; } } } // server if (server.Active) { if (Input.GetKeyDown(KeyCode.Space)) { server.Send(0, new byte[] { 0x2 }); } // show all new messages Telepathy.Message msg; while (server.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: Debug.Log(msg.connectionId + " Connected"); break; case Telepathy.EventType.Data: Debug.Log(msg.connectionId + " Data: " + BitConverter.ToString(msg.data)); break; case Telepathy.EventType.Disconnected: Debug.Log(msg.connectionId + " Disconnected"); break; } } } }
private void Update() { // server if (server.Active) { // show all new messages Telepathy.Message msg; while (server.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: ClientConnected(msg); break; case Telepathy.EventType.Data: ProcessData(msg); break; case Telepathy.EventType.Disconnected: ClientDisconnected(msg); break; } } } }
static void Main(string[] args) { server = new Telepathy.Server(); server.Start(1337); Task.Run(() => { while (server.Active) { Telepathy.Message msg; while (server.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: // msg.connectionIdはクライアント接続時に+1される数値。1始まり Console.WriteLine("Telepathy.EventType.Connected : msg.connectionId=" + msg.connectionId); break; case Telepathy.EventType.Data: Console.WriteLine("Telepathy.EventType.Data : msg.connectionId=" + msg.connectionId + ", msg.data" + System.Text.Encoding.UTF8.GetString(msg.data)); // reply Console.WriteLine("send massage from server..."); server.Send(msg.connectionId, System.Text.Encoding.UTF8.GetBytes("send message from server...")); break; case Telepathy.EventType.Disconnected: Console.WriteLine("Telepathy.EventType.Disconnected : msg.connectionId=" + msg.connectionId); break; } } } }); bool break_flag = false; while (break_flag == false) { ConsoleKey k = Console.ReadKey().Key; switch (k) { case ConsoleKey.L: break; case ConsoleKey.Escape: break_flag = true; break; } } server.Stop(); }
private void Update() { if (server == null) { return; } Telepathy.Message message; while (server.GetNextMessage(out message)) { if (message.eventType == Telepathy.EventType.Data) { server.Send(message.connectionId, message.data); } } }
void FixedUpdate() { Telepathy.Message msg; while (server.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: OnClientConnected(new KNetConnection((short)msg.connectionId)); break; case Telepathy.EventType.Data: OnBytesRecieved(msg.data); break; case Telepathy.EventType.Disconnected: //OnClientDisconnected(); break; } } }
public void Run() { try { networkPlayersDictionary = new Dictionary <long, NetworkPlayer>(); server = new Telepathy.Server(); server.Start(1337); while (server.Active) { // reply to each incoming message Message msg; while (server.GetNextMessage(out msg)) { if (msg.eventType == EventType.Connected) { OnClientConnected(msg.connectionId); } else if (msg.eventType == EventType.Data) { server.Send(msg.connectionId, msg.data); OnMessageReceived(new NetworkMessage(msg.data), msg.connectionId); } else if (msg.eventType == EventType.Disconnected) { OnClientDisconnected(msg.connectionId); } } SendPlayerPositions(); System.Threading.Thread.Sleep(15); } } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); } }
public void Update() { if (Input.GetKeyDown(KeyCode.PageUp)) { changeModel(currentServerIndex - 1); } else if (Input.GetKeyDown(KeyCode.PageDown)) { changeModel(currentServerIndex + 1); } if (Input.GetMouseButtonDown(0)) { RaycastHit hitPoint; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hitPoint, Mathf.Infinity)) { currentPosition.visible = true; Vector3 pos = currentTransform.InverseTransformPoint(hitPoint.point); currentPosition.x = pos.x; currentPosition.y = pos.y; currentPosition.z = pos.z; hudPoint.Show(); } else { currentPosition.visible = false; hudPoint.Hide(); } changePosition(currentPosition.x, currentPosition.y, currentPosition.z, currentPosition.visible); } if (hudPoint.enable) { hudPoint.SetPoint(currentTransform.TransformPoint(new Vector3(currentPosition.x, currentPosition.y, currentPosition.z))); } if (server == null) { return; } if (!server.Active) { return; } Telepathy.Message msg; while (server.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: { Debug.Log(msg.connectionId + " Connected"); connections.Add(msg.connectionId); OnClientConnected(msg.connectionId); } break; case Telepathy.EventType.Disconnected: { Debug.Log(msg.connectionId + " Disconnected"); connections.Remove(msg.connectionId); } break; } } }
void Update() { // client if (client.Connected) { if (Input.GetKeyDown(KeyCode.Space)) { client.Send(new byte[] { 0x1 }); //client.Send(Telepathy.Utils.StringToBytes(GameObject.Find("PlayerObject(Clone)").name)); // sends the players name as a byte[] //byte[] bytesvalue = Telepathy.Utils.StringToBytes(GameObject.Find("PlayerObject").name); } if (Input.GetKeyDown(KeyCode.LeftAlt)) { GameObject.Instantiate(SquarePrefab, Vector3.zero, Quaternion.identity); } // show all new messages Telepathy.Message msg; while (client.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: Debug.Log("Connected"); break; case Telepathy.EventType.Data: Debug.Log("Data: " + BitConverter.ToString(msg.data)); break; case Telepathy.EventType.Disconnected: Debug.Log("Disconnected"); break; } } } // server if (server.Active) { if (Input.GetKeyDown(KeyCode.Space)) { server.Send(0, new byte[] { 0x2 }); } // show all new messages Telepathy.Message msg; while (server.GetNextMessage(out msg)) { switch (msg.eventType) { case Telepathy.EventType.Connected: Debug.Log(msg.connectionId + " Connected"); break; case Telepathy.EventType.Data: Debug.Log(msg.connectionId + " Data: " + BitConverter.ToString(msg.data)); break; case Telepathy.EventType.Disconnected: Debug.Log(msg.connectionId + " Disconnected"); break; } } } }