public override void Init(string[] args) { Tick = 0; StartTime = 0; SendRconCommandsClients = new Queue <int>(); GameTypes = new Dictionary <string, Type>(); SnapshotIdPool = new SnapshotIdPool(); SnapshotBuilder = new SnapshotBuilder(); Config = Kernel.Get <BaseConfig>(); GameContext = Kernel.Get <BaseGameContext>(); Storage = Kernel.Get <BaseStorage>(); NetworkServer = Kernel.Get <BaseNetworkServer>(); Console = Kernel.Get <BaseGameConsole>(); Register = Kernel.Get <BaseRegister>(); NetworkBan = Kernel.Get <BaseNetworkBan>(); if (Config == null || GameContext == null || Storage == null || NetworkServer == null || Console == null) { throw new Exception("Register components fail"); } Clients = new BaseServerClient[MaxClients]; for (var i = 0; i < Clients.Length; i++) { Clients[i] = Kernel.Get <BaseServerClient>(); } Storage.Init("TeeSharp", StorageType.Server); Config.Init(ConfigFlags.Server | ConfigFlags.Econ); Console.CommandAdded += ConsoleOnCommandAdded; Console.Init(); PrintCallbackInfo = Console.RegisterPrintCallback( (OutputLevel)Config["ConsoleOutputLevel"].AsInt(), OnConsolePrint); NetworkServer.Init(); GameContext.BeforeInit(); var useDefaultConfig = args.Any(a => a == "--default" || a == "-d"); if (useDefaultConfig) { } else { RegisterConsoleCommands(); Console.ExecuteFile("autoexec.cfg"); Console.ParseArguments(args); } Config.RestoreString(); }
public override void Run() { if (IsRunning) { return; } Debug.Log("server", "starting..."); if (!LoadMap(Config["SvMap"])) { Debug.Error("server", $"failed to load map. mapname='{Config["SvMap"]}'"); return; } if (!StartNetworkServer()) { return; } Clients = new BaseServerClient[NetworkServer.ServerConfig.MaxClients]; IdMap = new int[Clients.Length * VANILLA_MAX_CLIENTS]; for (var i = 0; i < Clients.Length; i++) { Clients[i] = Kernel.Get <BaseServerClient>(); } NetworkServer.SetCallbacks(NewClientCallback, DelClientCallback); Console.Print(OutputLevel.STANDARD, "server", $"server name is '{Config["SvName"]}'"); GameContext.OnInit(); StartTime = Time.Get(); IsRunning = true; _lastSent = new int[NetworkServer.ServerConfig.MaxClients]; _lastAsk = new int[NetworkServer.ServerConfig.MaxClients]; _lastAskTick = new int[NetworkServer.ServerConfig.MaxClients]; while (IsRunning) { var now = Time.Get(); var ticks = 0; while (now > TickStartTime(Tick + 1)) { Tick++; ticks++; for (var clientId = 0; clientId < Clients.Length; clientId++) { if (Clients[clientId].State != ServerClientState.IN_GAME) { continue; } for (var inputIndex = 0; inputIndex < Clients[clientId].Inputs.Length; inputIndex++) { if (Clients[clientId].Inputs[inputIndex].Tick == Tick) { GameContext.OnClientPredictedInput(clientId, Clients[clientId].Inputs[inputIndex].PlayerInput); break; } } } GameContext.OnTick(); } if (ticks != 0) { if (Tick % 2 == 0 || Config["SvHighBandwidth"]) { DoSnapshot(); } // UpdateClientRconCommands() } Register.RegisterUpdate(NetworkServer.NetType()); PumpNetwork(); Thread.Sleep(5); } for (var i = 0; i < Clients.Length; i++) { if (Clients[i].State != ServerClientState.EMPTY) { NetworkServer.Drop(i, "Server shutdown"); } } GameContext.OnShutdown(); }