public override int FindSlot(IPEndPoint endPoint, bool comparePorts) { for (var i = 0; i < Connections.Length; i++) { if (Connections[i].State != ConnectionState.OFFLINE && Connections[i].State != ConnectionState.ERROR && NetworkCore.CompareEndPoints(Connections[i].EndPoint, endPoint, comparePorts)) { return(i); } } return(-1); }
public override bool Receive(out NetworkChunk packet) { while (true) { if (ChunkReceiver.FetchChunk(out packet)) { return(true); } if (UdpClient.Available <= 0) { return(false); } var remote = (IPEndPoint)null; byte[] data; try { data = UdpClient.Receive(ref remote); } catch { continue; } if (data.Length <= 0) { continue; } if (!NetworkCore.UnpackPacket(data, data.Length, ChunkReceiver.ChunkConstruct)) { continue; } var useToken = false; var token = (uint)0; if (ChunkReceiver.ChunkConstruct.Flags.HasFlag(PacketFlags.TOKEN)) { useToken = true; token = ChunkReceiver.ChunkConstruct.Token; } else if (ChunkReceiver.ChunkConstruct.Flags.HasFlag(PacketFlags.CONTROL) && ChunkReceiver.ChunkConstruct.Data[0] == (int)ConnectionMessages.CONNECT && ChunkReceiver.ChunkConstruct.DataSize >= 1 + 512) { useToken = true; token = ChunkReceiver.ChunkConstruct.Data.ToUInt32(5); } if (NetworkBan.IsBanned(remote, out var reason)) { NetworkCore.SendControlMsg(UdpClient, remote, 0, useToken, token, ConnectionMessages.CLOSE, reason); continue; } if (ChunkReceiver.ChunkConstruct.Flags.HasFlag(PacketFlags.CONNLESS)) { packet = new NetworkChunk { ClientId = -1, Flags = SendFlags.CONNLESS, EndPoint = remote, DataSize = ChunkReceiver.ChunkConstruct.DataSize, Data = ChunkReceiver.ChunkConstruct.Data }; return(true); } var clientId = FindSlot(remote, true); if (ChunkReceiver.ChunkConstruct.Flags.HasFlag(PacketFlags.CONTROL) && ChunkReceiver.ChunkConstruct.Data[0] == (int)ConnectionMessages.CONNECT) { if (clientId != -1) { continue; } if (ChunkReceiver.ChunkConstruct.DataSize >= 1 + 512) { var connectAccept = new byte[4]; GetToken(remote).ToByteArray(connectAccept, 0); NetworkCore.SendControlMsg(UdpClient, remote, 0, true, token, ConnectionMessages.CONNECTACCEPT, connectAccept); Debug.Log("netserver", "got connect, sending connect+accept challenge"); } else if (Config["SvAllowOldClients"].AsBoolean() && string.IsNullOrWhiteSpace(Config["Password"].AsString())) { if (LegacyRateLimit()) { Debug.Log("netserver", "dropping legacy connect due to ratelimit"); continue; } var packets = new NetworkChunkConstruct[] { new NetworkChunkConstruct(), new NetworkChunkConstruct(), }; var legacyToken = GetLegacyToken(remote); ConstructLegacyHandshake(packets[0], packets[1], legacyToken); for (var i = 0; i < 2; i++) { NetworkCore.SendPacket(UdpClient, remote, packets[i]); } Debug.Log("netserver", "got legacy connect, sending legacy challenge"); } else { Debug.Log("netserver", $"dropping short connect packet, size={ChunkReceiver.ChunkConstruct.DataSize}"); } } else { if (clientId == -1) { if (!useToken || !IsCorrectToken(remote, token)) { if (!useToken && Config["SvAllowOldClients"].AsBoolean()) { ChunkReceiver.Start(remote, null, -1); var chunk = new NetworkChunk(); var correct = false; while (ChunkReceiver.FetchChunk(out chunk)) { if (DecodeLegacyHandShake(chunk.Data, chunk.DataSize, out var legacyToken)) { if (IsCorrectLegacyToken(remote, legacyToken)) { correct = true; break; } } } ChunkReceiver.Clear(); if (!correct) { continue; } } else { Debug.Log("netserver", !useToken ? "dropping packet with missing token" : $"dropping packet with invalid token, token={token}"); continue; } } var sameIps = 0; for (var i = 0; i < Connections.Length; i++) { if (Connections[i].State == ConnectionState.OFFLINE) { if (clientId < 0) { clientId = i; } continue; } if (!NetworkCore.CompareEndPoints(Connections[i].EndPoint, remote, false)) { continue; } sameIps++; if (sameIps >= ServerConfig.MaxClientsPerIp) { NetworkCore.SendControlMsg(UdpClient, remote, 0, useToken, token, ConnectionMessages.CLOSE, $"Only {ServerConfig.MaxClientsPerIp} players with the same IP are allowed"); return(false); } } if (clientId < 0) { for (var i = 0; i < Connections.Length; i++) { if (Connections[i].State == ConnectionState.OFFLINE) { clientId = i; break; } } } if (clientId < 0) { NetworkCore.SendControlMsg(UdpClient, remote, 0, useToken, token, ConnectionMessages.CLOSE, "This server is full"); return(false); } if (useToken) { Connections[clientId].Accept(remote, token); } else { Connections[clientId].AcceptLegacy(remote); } NewClientCallback?.Invoke(clientId, !useToken); if (!useToken) { continue; } Connections[clientId].Feed(ChunkReceiver.ChunkConstruct, remote); } if (Connections[clientId].Feed(ChunkReceiver.ChunkConstruct, remote)) { if (ChunkReceiver.ChunkConstruct.DataSize != 0) { ChunkReceiver.Start(remote, Connections[clientId], clientId); } } } } }
public override bool Feed(NetworkChunkConstruct packet, IPEndPoint remote) { if (packet.Flags.HasFlag(PacketFlags.RESEND)) { Resend(); } if (UseToken) { if (!packet.Flags.HasFlag(PacketFlags.TOKEN)) { if (!packet.Flags.HasFlag(PacketFlags.CONTROL) || packet.DataSize < 1) { Debug.Log("connection", "dropping msg without token"); return(false); } if (packet.Data[0] == (int)ConnectionMessages.CONNECTACCEPT) { if (!Config["ClAllowOldServers"]) { Debug.Log("connection", "dropping connect+accept without token"); return(false); } } else { Debug.Log("connection", "dropping ctrl msg without token"); return(false); } } else { if (packet.Token != Token) { Debug.Log("connection", $"dropping msg with invalid token, wanted={Token} got={packet.Token}"); return(false); } } } if (Sequence >= PeerAck) { if (packet.Ack < PeerAck || packet.Ack > Sequence) { return(false); } } else { if (packet.Ack < PeerAck && packet.Ack > Sequence) { return(false); } } PeerAck = packet.Ack; if (packet.Flags.HasFlag(PacketFlags.RESEND)) { Resend(); } if (packet.Flags.HasFlag(PacketFlags.CONTROL)) { var msg = (ConnectionMessages)packet.Data[0]; if (msg == ConnectionMessages.CLOSE) { if (!NetworkCore.CompareEndPoints(EndPoint, remote, true)) { return(false); } State = ConnectionState.ERROR; RemoteClosed = true; var reason = ""; if (packet.DataSize > 1) { reason = Encoding.UTF8.GetString(packet.Data, 1, Math.Clamp(packet.DataSize - 1, 1, 128)); } Error = reason; Debug.Log("connection", $"closed reason='{reason}'"); return(false); } else { if (State == ConnectionState.CONNECT) { if (msg == ConnectionMessages.CONNECTACCEPT) { if (packet.Flags.HasFlag(PacketFlags.TOKEN)) { if (packet.DataSize < 1 + 4) { Debug.Log("connection", $"got short connect+accept, size={packet.DataSize}"); return(true); } Token = packet.Data.ToUInt32(1); } else { UseToken = false; } LastReceiveTime = Time.Get(); State = ConnectionState.ONLINE; Debug.Log("connection", "got connect+accept, sending accept. connection online"); } } } } if (State == ConnectionState.ONLINE) { LastReceiveTime = Time.Get(); AckChunks(packet.Ack); } return(true); }