public override void Update() { var timeNow = Time.Get(); if (timeNow >= LastSaltUpdate + 10 * Time.Freq()) { CurrentSalt = (CurrentSalt + 1) % Salts.Length; Secure.RandomFill(Salts[CurrentSalt]); LastSaltUpdate = timeNow; } for (var clientId = 0; clientId < Connections.Length; clientId++) { Connections[clientId].Update(); if (Connections[clientId].State == ConnectionState.ERROR) { if (Time.Get() - Connections[clientId].ConnectedAt < Time.Freq()) { NetworkBan.BanAddr(ClientEndPoint(clientId), 60, "Stressing network"); } else { Drop(clientId, Connections[clientId].Error); } } } }
public override void Update() { for (var i = 0; i < Connections.Count; i++) { Connections[i].Update(); if (Connections[i].State == ConnectionState.Error) { if (Time.Get() - Connections[i].ConnectedAt < Time.Freq()) { NetworkBan.BanAddr(Connections[i].EndPoint, 60, "Stressing network"); } else { Drop(i, Connections[i].Error); } } } TokenManager.Update(); TokenCache.Update(); }