private void Start() { ModSettings settings = mod.GetSettings(); encounterAvoidanceSystem = settings.GetValue <bool>("AvoidRandomEncounters", "AvoidRandomEncounters"); maxSuccessChance = settings.GetValue <int>("AvoidRandomEncounters", "MaxChanceToAvoidEncounter"); hudVitals = DaggerfallUI.Instance.DaggerfallHUD.HUDVitals; playerEntity = GameManager.Instance.PlayerEntity; TediousData.Instance.LoadPortTowns(); baseFixedDeltaTime = Time.fixedDeltaTime; DaggerfallUI.UIManager.OnWindowChange += travelMapInterceptor; travelMap = new TediousTravelMap(DaggerfallUI.UIManager, this); travelUi = new TediousTravelControllMenu(DaggerfallUI.UIManager, travelMap); travelUi.OnCancel += (sender) => { destinationName = ""; }; travelUi.OnClose += () => { InterruptFastTravel(); }; travelUi.OnTimeCompressionChanged += (newTimeCompression) => { SetTimeScale(newTimeCompression); }; ridingAudioSource = GameManager.Instance.TransportManager.GetComponent <AudioSource>(); Debug.Log("riding audio source: " + ridingAudioSource); // Clear destination for new or loaded games. SaveLoadManager.OnLoad += (saveData) => { destinationName = ""; }; StartGameBehaviour.OnNewGame += () => { destinationName = ""; }; }
private void Start() { ModSettings settings = mod.GetSettings(); UseNativeDfShipCalculations = settings.GetValue <bool>(SHIP_TRAVEL_OPTIONS_SETTINGS_SECTION, "EnableDaggerfallNativeShipTravel"); UseInnsWhenTravelingByShip = settings.GetValue <bool>(SHIP_TRAVEL_OPTIONS_SETTINGS_SECTION, "UseInnsWhenTravelingByShip"); int avoidEncounterInt = settings.GetValue <int>(RANDOM_ENCOUNTERS_SETTINGS_SECTION, "AvoidRandomEncounters"); avoidEncounters = (AvoidEncounterChoice)Enum.ToObject(typeof(AvoidEncounterChoice), avoidEncounterInt); maxSuccessChance = settings.GetValue <int>(RANDOM_ENCOUNTERS_SETTINGS_SECTION, "MaxChanceToAvoidEncounter"); hudVitals = DaggerfallUI.Instance.DaggerfallHUD.HUDVitals; playerEntity = GameManager.Instance.PlayerEntity; TediousData.Instance.LoadPortTowns(mod.PersistentDataDirectory); baseFixedDeltaTime = Time.fixedDeltaTime; DaggerfallUI.UIManager.OnWindowChange += travelMapInterceptor; travelMap = new TediousTravelMap(DaggerfallUI.UIManager, this); travelUi = new TediousTravelControllMenu(DaggerfallUI.UIManager, travelMap); travelUi.OnCancel += (sender) => { destinationName = null; }; travelUi.OnClose += () => { InterruptFastTravel(); }; travelUi.OnTimeCompressionChanged += (newTimeCompression) => { SetTimeScale(newTimeCompression); }; ridingAudioSource = GameManager.Instance.TransportManager.GetComponent <AudioSource>(); Debug.Log("riding audio source: " + ridingAudioSource); // Clear destination for new or loaded games. SaveLoadManager.OnLoad += (saveData) => { destinationName = null; }; StartGameBehaviour.OnNewGame += () => { destinationName = null; }; GameManager.OnEncounter += GameManager_OnEncounter; rain = GameManager.Instance.WeatherManager.PlayerWeather.RainParticles; snow = GameManager.Instance.WeatherManager.PlayerWeather.SnowParticles; }