예제 #1
0
 internal static void RemoveGameObject(Protocol.Client arg1, Struct.GameObjectID objID)
 {
     Objects.Remove(objID);
 }
예제 #2
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 internal static void CreateGameObject(Protocol.Client arg1, Struct.GameObject obj)
 {
     Objects.Add(obj);
 }
예제 #3
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 internal static void RemoveControlMarker(Protocol.Client arg1, UInt32 markerID)
 {
     Objects.RemoveControlMarker(markerID);
 }
예제 #4
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 internal static void CreateControlMarker(Protocol.Client arg1, Struct.ControlMarker marker)
 {
     Objects.Add(marker);
 }