public override IEntity Clone() { bool direction = Velocity.X > 0; EnemyFire fireball = new EnemyFire(Texture, direction); IEntity clone = fireball; base.Clone(ref clone); return(clone); }
public EnemyFire MakeFireball(Vector2 position, int dir) { bool facing = dir >= 2; Vector2 pos; if (facing) { pos = new Vector2(position.X + 32 + 2, position.Y - 30); } else { pos = new Vector2(position.X - fireball.Width - 1, position.Y - 30); } EnemyFire fb = new EnemyFire(fireball, facing) { Position = pos }; Rectangle source = fb.SourceRectangle; source.Width /= 2; fb.SourceRectangle = source; return(fb); }