private void Start() { maxFrames = TCNetworkManager.Instance.GetMaxFramePoints(); frameData = new Dictionary <double, LagCompensationFrameData>(); frameKeys = new FixedQueue <double>(maxFrames); LagCompensationManager.AddLagCompensatedObject(this); }
private void OnDestroy() { LagCompensationManager.RemoveLagCompensatedObject(this); }