//描画の開始と終了は全部Game1のDrawに移動した public void Draw(GameTime gameTime, Renderer renderer) { Vector2 pos = Vector2.Zero; renderer.DrawTexture("title", pos); titleSelect.Draw(renderer, gameTime); }
//描画の開始と終了は全部Game1のDrawに移動した public void Draw(GameTime gameTime, Renderer renderer) { Vector2 pos = Vector2.Zero; //Vector2 pos = new Vector2((Parameter.ScreenWidth - 754) / 2, (Parameter.ScreenHeight - 127) / 2); //renderer.Begin(); renderer.DrawTexture("title", pos); titleSelect.Draw(renderer); //renderer.End(); }