/// <summary> /// 开始接收 /// </summary> /// <param name="stream">Socket网络流</param> /// <param name="callback">回调函数</param> /// <param name="state">自定义状态</param> /// <returns>异步结果</returns> public IAsyncResult BeginReceive(Stream stream, AsyncCallback callback, object state) { //stream不能为null if (stream == null) { throw new ArgumentNullException("stream"); } //回调函数不能为null if (callback == null) { throw new ArgumentNullException("callback"); } //stream异常 if (!stream.CanRead) { throw new ArgumentException("stream不支持读取。"); } SocketAsyncResult result = new SocketAsyncResult(state); //初始化SocketHandlerState SocketHandlerState shs = new SocketHandlerState(); shs.Data = new byte[2]; shs.AsyncResult = result; shs.Stream = stream; shs.AsyncCallBack = callback; shs.Completed = true; //开始异步接收长度为2的头信息 //该头信息包含要接收的主要数据长度 try { stream.BeginRead(shs.Data, 0, 2, EndRead, shs); } catch { result.CompletedSynchronously = true; shs.Data = new byte[0]; shs.Completed = false; lock (StateSet) { StateSet.Add(result, shs); } ((AutoResetEvent)result.AsyncWaitHandle).Set(); callback(result); } return(result); }
/// <summary> /// 开始发送 /// </summary> /// <param name="data">要发送的数据</param> /// <param name="offset">数据偏移</param> /// <param name="count">发送长度</param> /// <param name="stream">Socket网络流</param> /// <param name="callback">回调函数</param> /// <param name="state">自定义状态</param> /// <returns>异步结果</returns> public IAsyncResult BeginSend(byte[] data, int offset, int count, Stream stream, AsyncCallback callback, object state) { //data不能为null if (data == null) { throw new ArgumentNullException("data"); } //offset不能小于0和超过data长度 if (offset > data.Length || offset < 0) { throw new ArgumentOutOfRangeException("offset"); } //count不能大于65535 if (count <= 0 || count > data.Length - offset || count > ushort.MaxValue) { throw new ArgumentOutOfRangeException("count"); } //stream不能为null if (stream == null) { throw new ArgumentNullException("stream"); } //回调函数不能为null if (callback == null) { throw new ArgumentNullException("callback"); } //stream异常 if (!stream.CanWrite) { throw new ArgumentException("stream不支持写入。"); } SocketAsyncResult result = new SocketAsyncResult(state); //初始化SocketHandlerState SocketHandlerState shs = new SocketHandlerState(); shs.Data = data; shs.AsyncResult = result; shs.Stream = stream; shs.AsyncCallBack = callback; shs.DataLength = 0; //锁定SendQueue //避免多线程同时发送数据 lock (SendQueue) { //添加状态 SendQueue.Add(shs); //如果SendQueue数量大于1,则表示有数据尚未发送完成 if (SendQueue.Count > 1) { return(result); } } //获取数据长度 //ushort的最大值为65535 //转换为byte[]长度为2 var dataLength = BitConverter.GetBytes((ushort)data.Length); //向对方发送长度为2的头信息,表示接下来要发送的数据长度 try { stream.Write(dataLength, 0, dataLength.Length); } catch { result.CompletedSynchronously = true; shs.Completed = false; lock (StateSet) { StateSet.Add(result, shs); } ((AutoResetEvent)result.AsyncWaitHandle).Set(); callback(result); } //开始异步发送数据 try { stream.BeginWrite(shs.Data, 0, shs.Data.Length, EndWrite, shs); } catch { result.CompletedSynchronously = true; shs.Completed = false; lock (StateSet) { StateSet.Add(result, shs); } ((AutoResetEvent)result.AsyncWaitHandle).Set(); callback(result); } return(result); }