public void FriendplaceEqualsInit() { var x = new Friends("Test", "Test2"); Assert.IsTrue(x.Place == "Test2"); }
public void FriendnameEqualsInit() { var x = new Friends("Test", "Test2"); Assert.IsTrue(x.Name == "Test"); }
/* main */ static void Main(string[] args) { /* Anlegen einiger Objekte */ var newHobby = new Hobby("Fußball", "Sportplatz"); var newHobby2 = new Hobby("Programmieren", "FH"); var newFriend = new Friends("Alex", "Wien"); var newFriend2 = new Friends("Bianca", "Wien"); int i = 0; /* Ausgabe des Inhalts von newHobby und HobbyYears ändern */ Console.WriteLine("Hobby Name: " + newHobby.Name); Console.WriteLine("Hobby Place: " + newHobby.Place); newHobby.UpdateHobbyYears(5); newHobby.UpdateHobbyYears(8); /* Ändern von Place von newHobby */ Console.Write("Set new Place: "); string newPlace = Console.ReadLine(); newHobby.SetPlace(newPlace); /* IClass Array mit ein paar Objekten anlegen und Place ändern */ var objects = new IClass[] { newHobby, newHobby2, newFriend, newFriend2 }; while (i < objects.Count()) { objects[i].SetPlace("Wien_Test"); i++; } /* Einstellungen für Json Datei festlegen und Json Datei im aktuellen Directory anlegen mit dem Inhalt des Objekts newFriend */ var settings = new JsonSerializerSettings() { TypeNameHandling = TypeNameHandling.Auto, Formatting = Formatting.Indented }; string json = JsonConvert.SerializeObject(newFriend, settings); var cwd = Directory.GetCurrentDirectory(); var file = Path.Combine(cwd, "friends.json"); File.WriteAllText(file, json); /* Inhalt der zuvor angelegten Json Datei lesen und auf die Console ausgeben */ var jsonread = File.ReadAllText(file); Friends newFriend3 = JsonConvert.DeserializeObject <Friends>(jsonread, settings); Console.WriteLine(newFriend.Name + " " + newFriend.Place); Console.WriteLine(newFriend3.Name + " " + newFriend3.Place); /* Pull Beispiel, neues Hobby anlegen und Place über Subject ändern */ var producer = new Subject <string>(); var newHobby3 = new Hobby("Test", "Test"); producer.Subscribe(x => newHobby3.SetPlace(x)); for (i = 0; i < 2; i++) { Console.Write("New Place Hobby3: "); var temp = Console.ReadLine(); producer.OnNext(temp); } /* async Task1 */ Task <bool> result = Task.Run(() => { for (int counter = 0; counter < 1000; counter++) { if (counter == 999) { return(true); } } return(false); }); result.ContinueWith(t => Console.WriteLine("Schleife completed")); /* async Task2 */ Task <bool> temp2 = WaitTask(); temp2.ContinueWith(t => Console.WriteLine("Task Delay done")); /* IObservable für linke Pfeiltaste in Windows Form, KeyDown --> wenn Key gedrückt wird */ var w = new Form(); IObservable <Keys> moves = Observable.FromEventPattern <KeyEventArgs>(w, "KeyDown") .Select(u => u.EventArgs.KeyCode); var subscription = moves .Where(e => e.Equals(Keys.Left)) .Subscribe(e => Console.WriteLine("Key Left pressed")); Application.Run(w); /* Beenden des Programms */ Console.WriteLine("Zum Beenden Taste druecken"); Console.ReadLine(); }