void OnDestroy() { #if UNITY_STANDALONE_WIN if (theVoice == this) { Debug.Log("Tasc:Narrator - Destroying speech"); destroySpeech(); theVoice = null; } #endif }
void OnEnable() { #if UNITY_STANDALONE_WIN if (theVoice == null) { theVoice = this; Debug.Log("Tasc:Narrator - Initializing speech"); initSpeech(); } #endif }
public void TestSpeech() { VoiceInterface.Speak("Do you hear me?", false); }
public override void Transfer(string msg) { VoiceInterface.Speak(msg, false); }
private void OnApplicationQuit() { #if UNITY_STANDALONE_WIN VoiceInterface.destroySpeech(); #endif }
public override void SetInformation(string msg) { VoiceInterface.Speak(msg, false); }