async Task <TaskResult> HandleStateUpdateAsync(UpdateStateRequest request) { foreach (var command in request.SystemCommands) { var commandResult = await _systemCommandService.RunCommand(command); if (commandResult.Failed) { return(commandResult); } } foreach (var createGameObject in request.CreateGameObjects) { _gameObjectService.CreateGameObject(createGameObject); } foreach (var updateGameObject in request.UpdateGameObjects) { _gameObjectService.UpdateGameObject(updateGameObject); } foreach (var destroyGameObject in request.DestroyGameObjects) { _gameObjectService.DestroyGameObject(destroyGameObject); } return(TaskResult.Success()); }
public async Task <TaskResult> RunCommand(SystemCommandRequest request) { return(await Task.FromResult(TaskResult.Success())); }