void LoadScene() { switch (feedback) { case Feedback.NotificationSuccess: TapticManager.Notification(NotificationFeedback.Success); break; case Feedback.NotificationWarning: TapticManager.Notification(NotificationFeedback.Warning); break; case Feedback.NorificationError: TapticManager.Notification(NotificationFeedback.Error); break; case Feedback.ImpactLight: TapticManager.Impact(ImpactFeedback.Light); break; case Feedback.ImpactMidium: TapticManager.Impact(ImpactFeedback.Midium); break; case Feedback.ImpactHeavy: TapticManager.Impact(ImpactFeedback.Heavy); break; case Feedback.Selection: TapticManager.Selection(); break; } }
public void OnSelectionUpdate() { TapticManager.Selection(); Debug.Log("selection"); }