public void PlayAnimation(Animation animation) { if (Animation == animation) { return; } this.animation = animation; this.frameIndex = 0; this.time = 0.0f; }
public void LoadContent() { Support2 = content.Load<Texture2D>("Gaara"); idleAnimation = new Animation(Support2, 0.1f, true, 6); int positionX = (windowWidth / 4) - (Support2.Width / 8); int positionY = (windowHeight / 4) - (Support2.Height / 8); Support_2 = new Vector2((float)positionX, (float)positionY); spritePlayer.PlayAnimation(idleAnimation); }
public void LoadContent() { player = content.Load<Texture2D>("Hulk"); idleAnimation = new Animation(player, 0.1f, true, 6); int positionX = (windowWidth / 4) - (player.Width / 8); int positionY = (windowHeight / 4) - (player.Height / 8); playerPosition = new Vector2((float)positionX, (float)positionY); spritePlayer.PlayAnimation(idleAnimation); }
public void LoadContent() { Support1 = content.Load<Texture2D>("Girl"); idleAnimation = new Animation(Support1, 0.1f, true, 8); int positionX = (windowWidth / 2) - (Support1.Width / 4); int positionY = (windowHeight / 2) - (Support1.Height / 4); Support = new Vector2((float)positionX, (float)positionY); spritePlayer.PlayAnimation(idleAnimation); }