public BoundingBox3D(GraphicsDevice graphicsdevice) { line = new Line3D(graphicsdevice); }
private static void InitializeGraphics() { m_3DLine = new Line3D(graphicsDevice); m_2DBar = new Bar2D(graphicsDevice, game); //m_3DPoint = new Point3D(graphicsDevice); m_BoundingSphere = new BoundingSphere3D(graphicsDevice); m_BoundingBox = new BoundingBox3D(graphicsDevice); }