public void NewGame() { projectile = new Projectile(); packman = new Packman(sizeField); tanks = new List<Tank>(); fireTank = new List<FireTank>(); apples = new List<Apple>(); collectedApples = 0; gameStatus = GameStatus.stopping; wall =new Wall(); CreateTanks(); CreateApples(0); step = -30; }
internal void NewGame() { Wall = new Wall(); packman = new Packman(7 * 40, 23 * 20, DirectionEnum.Up); Tanks = new List <Tank>() { new Hanter(rand.Next(13) * 40, rand.Next(13) * 40, (DirectionEnum)rand.Next(4), packman) }; CrateTanksList(Tanks); Apples = new List <Apple>(); CreateAppleList(Apples); GameStatus = GameStatus.Stop; }
internal void NewGame() { collectedApples = 0; projectile = new Projectile(); tanks = new List <Tank>(); apples = new List <Apple>(); packman = new Packman(sizeField); fireTank = new List <FireTank>(); CreateTanks(); CreateApples(); wall = new Wall(); gameStatus = GameStatus.stopping; }
public void NewGame(int sizeField, int amountTanks, int amountAppeles, int speedGame, int ApplesForWin) { this.sizeField = sizeField; this.amountTanks = amountTanks; this.amountAppeles = amountAppeles; this.speedGame = speedGame; this.ApplesForWin = ApplesForWin; Number_Apples = 0; tanks = new List <Tank>(); fireTanks = new List <FireTank>(); apples = new List <Apple>(); walls = new List <Wall>(); packman = new Packman(sizeField); projectile = new Projectile(); CreateTanks(); CreateApples(); CreateWalls(); gamestatus = GameStatus.stopped; }
internal void NewGame() { projectiles = new List <Projectile>(); t = new List <Tank>(); fireTank = new List <FireTanks>(); packman = new Packman(sizeField); proj = new Projectile(sizeField); staff = new Staff(); countTanks = 0; countTanksRun = 0; countTanksBang = 0; countLoserPackman = 0; flagStaffDown = false; wall = new Wall(); gameStatus = GameStatus.stoping; }
internal void NewGame() // Создание или пересоздание объектов на поля для новой игры { collectedApples = 0; step = -30; projectile = new Projectile(); packman = new Packman(sizeField); tanks = new List <Tank>(); fireTanks = new List <FireTank>(); apples = new List <Apple>(); CreatTanks(); CreatApples(); wall = new Wall(); gameStatus = GameStatus.stoping; }
public Hanter(int x, int y, DirectionEnum dir, Packman packman) : base(x, y, dir) { Packman = packman; }