void currentRound_RoundOver(object sender, RoundEventArgs e) { this.UpdateGameStatus(); }
void currentRound_ScoreChanged(object sender, RoundEventArgs e) { this.Score = this.previousRoundsScore + e.Round.Score; }
void round_RoundOver(object sender, RoundEventArgs e) { this.newRoundWaitCount = 0; this.waitForNewRound = true; }