예제 #1
0
 public void InitRowsCache(int cacheSize, List <ScoreTableRowIndicator> rowIndicators)
 {
     for (int i = 0; i < cacheSize; i++)
     {
         ScoreTableRowComponent item = Instantiate <ScoreTableRowComponent>(this.rowPrefab);
         item.AddIndicators(rowIndicators);
         item.gameObject.SetActive(false);
         this.rowsCache.Enqueue(item);
     }
     this.rowIndicators = rowIndicators;
     this.useRowsCache  = true;
 }
예제 #2
0
        public ScoreTableRowComponent AddRow()
        {
            if (!this.useRowsCache || (this.rowsCache.Count == 0))
            {
                ScoreTableRowComponent component2 = Instantiate <ScoreTableRowComponent>(this.rowPrefab);
                component2.AddIndicators(this.rowIndicators);
                component2.transform.SetParent(base.transform, false);
                this.SetDirty();
                return(component2);
            }
            ScoreTableRowComponent component = this.rowsCache.Dequeue();

            component.gameObject.SetActive(true);
            component.transform.SetParent(base.transform, false);
            component.transform.localScale = Vector3.one;
            this.SetDirty();
            return(component);
        }