//private public void BulletsTimerOnElapsed(object sender, ElapsedEventArgs elapsedEventArgs) { BulletsCollisionHandler(_tank.Bullets, out _enemyTank.Bullets, _map, false); BulletAndTankColisionHandler(_tank.Bullets, true, _map); _bullet.BulletsMove(_tank.Bullets, _map); BulletsCollisionHandler(_enemyTank.Bullets, out _tank.Bullets, _map, true); BulletAndTankColisionHandler(_enemyTank.Bullets, false, _map); _bullet.BulletsMove(_enemyTank.Bullets, _map); _bulletsTimer.Enabled = !GameOver; }