public void CheckInventoryHUDNecessity(CheckInventoryHUDNecessityEvent e, HUDNodes.SelfBattleUserAsTankNode selfUser, [JoinByUser, Combine] SlotNode slot, [JoinByModule] ModuleNode module) { IList <ModuleUsesCounterNode> source = base.Select <ModuleUsesCounterNode>(module.Entity, typeof(ModuleGroupComponent)); bool flag = (source.Count == 0) || ((source.Count > 0) && (source.First <ModuleUsesCounterNode>().userItemCounter.Count > 0L)); e.Necessity = e.Necessity || flag; }
public void TryActivate(UpdateEvent e, HUDNodes.SelfBattleUserAsTankNode self, [JoinByUser, Combine] HUDNodes.Modules.SlotWithModuleNode slot, [JoinByModule] SingleNode <ItemButtonComponent> hud, [JoinByModule] NotAutostartModuleNode module) { if (slot.Entity.HasComponent <InventoryEnabledStateComponent>()) { if (slot.Entity.HasComponent <InventorySlotTemporaryBlockedComponent>()) { foreach (KeyValuePair <string, Slot> pair in this.actionToSlotMap) { if (InputManager.GetActionKeyDown(pair.Key) && (slot.slotUserItemInfo.Slot == ((Slot)pair.Value))) { hud.component.PressedWhenDisable(); } } } else { foreach (KeyValuePair <string, Slot> pair2 in this.actionToSlotMap) { if (InputManager.GetActionKeyDown(pair2.Key) && (slot.slotUserItemInfo.Slot == ((Slot)pair2.Value))) { hud.component.Activate(); base.ScheduleEvent <ActivateModuleEvent>(slot); } } } } }
public void InitSlots(InitSlotsEvent e, HUDNodes.SelfBattleUserAsTankNode selfUser, [JoinByUser, Combine] SlotNode slot, [JoinByModule] ModuleNode module, [JoinByModule] ICollection <ModuleHUDNode> moduleHuds, [JoinAll] SingleNode <InventoryHUDComponent> inventory) { if (moduleHuds.Count <= 0) { EntityBehaviour behaviour = inventory.component.CreateModule(slot.slotUserItemInfo.Slot); module.moduleGroup.Attach(behaviour.Entity); if (module.Entity.HasComponent <GoldBonusModuleItemComponent>()) { inventory.component.CreateGoldBonusesCounter(behaviour); } } }
public void InitForTank(NodeAddedEvent e, HUDNodes.SelfBattleUserAsTankNode tank, SingleNode <MainHUDComponent> hud) { hud.component.SetTankMode(); }
public void UpdateMaxScore(UpdateDMHUDScoreEvent e, BattleNode battle, [JoinByBattle] Optional <ScoreLimitNode> scoreLimit, BattleNode battle2, [JoinByBattle] HUDNodes.SelfBattleUserAsTankNode self, BattleNode battle3, [JoinByBattle] ICollection <RoundUserNode> roundUsers, [JoinAll] SingleNode <DMScoreHUDComponent> hud) { hud.component.MaxScore = !scoreLimit.IsPresent() ? roundUsers.Min <RoundUserNode>().roundUserStatistics.ScoreWithoutBonuses : scoreLimit.Get().scoreLimit.ScoreLimit; hud.component.Players = roundUsers.Count; }
public void SetScoresTDMPosition(NodeAddedEvent e, SingleNode <TeamScoreHUDComponent> hud, HUDNodes.SelfBattleUserAsTankNode battleUser, [JoinByBattle] BattleNode battle) { hud.component.SetTdmMode(); }
public void ActivateForTank(NodeAddedEvent e, HUDNode hud, HUDNodes.SelfBattleUserAsTankNode battleUser, SingleNode <DMHUDMessagesComponent> messages, [JoinByBattle] BattleNode battle) { hud.dmScoreHUD.gameObject.SetActive(true); hud.mainHUD.ShowMessageWithPriority(messages.component.MainMessage, 0); hud.mainHUD.SetMessageTDMPosition(); }
public void InitSlots(NodeAddedEvent e, SingleNode <InventoryHUDComponent> inventory, HUDNodes.SelfBattleUserAsTankNode selfUser, [JoinByUser] ICollection <ModuleNode> modules) { CheckInventoryHUDNecessityEvent eventInstance = new CheckInventoryHUDNecessityEvent(); base.ScheduleEvent(eventInstance, selfUser); if (eventInstance.Necessity) { base.ScheduleEvent <InitSlotsEvent>(selfUser); } }