public void StopParticleSystems(NodeRemoveEvent e, AssembledActivatedTankNode tankNode, [JoinByTank] WorkingNode weapon) { StreamEffectBehaviour instance = weapon.streamEffect.Instance; if (instance) { instance.Stop(); } }
public void StopParticleSystems(NodeRemoveEvent e, WorkingNode weapon) { StreamEffectBehaviour instance = weapon.streamEffect.Instance; if (instance) { instance.Stop(); } }