/// <summary> /// Start an event loop that accepting incoming connections, and /// start a new thread (frame loop) to update world each frame /// </summary> /// <param name="port"></param> public void StartServer(int port) { //Start to accept incoming client connection on given port Networking.StartServer(AcceptClients, port); //Start a seperate thread to send data client each frame Thread t = new Thread(FrameLoop); t.Start(); }
/// <summary> /// Start accepting Tcp sockets connections from clients /// </summary> public void StartServer() { // This begins an "event loop" Networking.StartServer(NewClientConnected, Constant.PortNum); string xmlFileString = "..\\..\\..\\Resource\\settings.xml"; LoadWorldConfig(xmlFileString); // load config from xml file Console.WriteLine("GameServer is running"); }
public void startServer() { Networking.StartServer(FirstContact, 11000); }
///Begins loop of accepting new clients private void StartServer() { Networking.StartServer(AcceptNewClients, 11000); }
/// <summary> /// This method starts the tcp connection /// </summary> public void StartServer() { // This begins an "event loop" Networking.StartServer(HandleHttpConnection, Constant.WebPortNum); Console.WriteLine("WebServer is running"); }
public TcpListener StartGameServer() { return(Networking.StartServer(NewClientConnected, 11000)); }
public TcpListener StartServerWebView() { return(Networking.StartServer(HandleHttpConnection, 80)); }