void FixedUpdate()
        {
            if (!_canMove)
            {
                return;
            }

            _movementHandler.Move(_movementSpeed);
            transform.LookAt(_player.transform);
        }
예제 #2
0
        private void HandleMovement()
        {
            float deltaZ = Input.GetAxis(GlobalVariables.VerticalAxis);

            _movementHandler.Move(deltaZ);
        }