public void UpdateCameraPositionTankFollow(TankClass tanque, KeyboardState keyboard) { if (keyboard.IsKeyDown(Keys.W)) { posicao = tanque.PositionTank; posicao.X = posicao.X + offSetTank; posicao.Y = posicao.Y + offSetChao; posicao.Z = posicao.Z + offSetTank; alturaCam = tanque.PositionTank.Y + offSetChao; } if (keyboard.IsKeyDown(Keys.A)) { posicao = tanque.PositionTank; posicao.X = posicao.X + offSetTank; posicao.Y = posicao.Y + offSetChao; posicao.Z = posicao.Z + offSetTank; alturaCam = tanque.PositionTank.Y + offSetChao; } if (keyboard.IsKeyDown(Keys.A)) { speed = tanque.DirectionTank; } if (keyboard.IsKeyDown(Keys.D)) { speed = tanque.DirectionTank; } view = Matrix.CreateLookAt(posicao, speed, Vector3.Up); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); terreno = new ClsBattlefield(GraphicsDevice, Content); camera = new Camera(GraphicsDevice); tanque = new TankClass(GraphicsDevice, Content, terreno); }