private void decodeCoins(string[] tokens) { CoinPile coin = new CoinPile(decodeXY(tokens[1])[0],int.Parse(tokens[2])/1000,int.Parse(tokens[3].TrimEnd(new char[] { '#' })),size); mainscn.CoinPiles.Add(coin); }
private void decodeUpdate(string[] tokens) { int pcount=tokens.Length-2; if (mainscn.Tanks == null) { mainscn.Tanks = new Tank[5]; } for (int i = 1; i <= pcount; i++) { string[] player = tokens[i].Split(new char[] { ';' }); Tank p; if (mainscn.Tanks[i - 1] == null) p = mainscn.Tanks[i - 1] = new Tank(size); else p = mainscn.Tanks[i - 1]; int dir = int.Parse(player[2]); p.update(player[0], decodeXY(player[1])[0], new Vector2((2 - dir) % 2, (dir - 1) % 2), int.Parse(player[4]), int.Parse(player[5]), int.Parse(player[6]), player[3].Equals("1")); if (p.Health == 0 && !p.Dead) { p.Dead = true; CoinPile coinpile = new CoinPile(p.Position, 100, p.Coins, size); mainscn.CoinPiles.Add(coinpile); } } Vector3[] brks = decodeXYZ(tokens[pcount+1], 4); for (int i = 0; i < brks.Length; i++) mainscn.Bricks[i].Damage = (int)brks[i].Z; updateCoinsLpacks(); }