private void NewGameButton_Click(object sender, EventArgs e) { //Gameplay game = new Gameplay(2, 1); //Opponent player1 = new HumanOpponent("Player 1", TankModel.GetTank(1), Gameplay.GetTankColour(1)); //Opponent player2 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2)); //Opponent player3 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2)); //Opponent player4 = new HumanOpponent("Player 1", TankModel.GetTank(1), Gameplay.GetTankColour(1)); //Opponent player5 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2)); //Opponent player6 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2)); //Opponent player7 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2)); //Opponent player8 = new HumanOpponent("Player 2", TankModel.GetTank(1), Gameplay.GetTankColour(2)); //game.SetPlayer(1, player1); //game.SetPlayer(2, player2); //game.SetPlayer(3, player2); //game.SetPlayer(4, player1); //game.SetPlayer(5, player2); //game.SetPlayer(6, player2); //game.SetPlayer(7, player1); //game.SetPlayer(8, player2); //game.NewGame(); SetupGameForm setupGame = new SetupGameForm(); setupGame.Show(); }
private void newGameButton_Click(object sender, EventArgs e) { // hide this screen //this.Dispose(); // move to setup screen SetupGameForm beginSetup = (new SetupGameForm()); beginSetup.Owner = this.Owner; beginSetup.Show(); ////part 1 of setting up game (whos and how long) //Battle game = new Battle(2, 1); ////part 2 of setting up game ( whats each player) //GenericPlayer player1 = new PlayerController("Overlord 1", TankModel.GetTank(1), Battle.TankColour(1)); //GenericPlayer player2 = new PlayerController("Lessor Lord 1", TankModel.GetTank(1), Battle.TankColour(2)); ////part 3 of setting up game ( give game players ) //game.SetPlayer(1, player1); //game.SetPlayer(2, player2); //// create new game ( call game ) //game.NewGame(); }