internal List <LoadPosition> GetLoadPositions(SearchZone zone) { List <LoadPosition> searchPositions = new List <LoadPosition>(); UCAC2BinIndexEntry lastEntry = null; for (int i = 0; i < ZoneIndex.Length; i++) { UCAC2BinIndexEntry entry = ZoneIndex[i]; if (zone.DEFrom > entry.DEFrom) { lastEntry = entry; continue; } if (lastEntry != null) { entry = lastEntry; } // Add one position LoadPosition pos = new LoadPosition(this, entry, zone); searchPositions.Add(pos); while (zone.DETo > entry.DETo) { if (entry.ZoneId < ZoneIndex.Length) { entry = ZoneIndex[entry.ZoneId]; // Add another position LoadPosition pos2 = new LoadPosition(this, entry, zone); searchPositions.Add(pos2); } } break; } lastEntry = null; for (int i = 0; i < BSSZoneIndex.Length; i++) { UCAC2BinIndexEntry entry = BSSZoneIndex[i]; if (zone.DEFrom > entry.DEFrom) { lastEntry = entry; continue; } if (lastEntry != null) { entry = lastEntry; } // Add one position LoadPosition pos = new LoadPosition(this, entry, zone, true); searchPositions.Add(pos); while (zone.DETo > entry.DETo) { if (entry.ZoneId < BSSZoneIndex.Length) { entry = BSSZoneIndex[entry.ZoneId]; // Add another position LoadPosition pos2 = new LoadPosition(this, entry, zone, true); searchPositions.Add(pos2); } } break; } return(searchPositions); }
internal List<LoadPosition> GetLoadPositions(SearchZone zone) { List<LoadPosition> searchPositions = new List<LoadPosition>(); UCAC2BinIndexEntry lastEntry = null; for (int i = 0; i < ZoneIndex.Length; i++) { UCAC2BinIndexEntry entry = ZoneIndex[i]; if (zone.DEFrom > entry.DEFrom) { lastEntry = entry; continue; } if (lastEntry != null) entry = lastEntry; // Add one position LoadPosition pos = new LoadPosition(this, entry, zone); searchPositions.Add(pos); while (zone.DETo > entry.DETo) { if (entry.ZoneId < ZoneIndex.Length) { entry = ZoneIndex[entry.ZoneId]; // Add another position LoadPosition pos2 = new LoadPosition(this, entry, zone); searchPositions.Add(pos2); } } break; } lastEntry = null; for (int i = 0; i < BSSZoneIndex.Length; i++) { UCAC2BinIndexEntry entry = BSSZoneIndex[i]; if (zone.DEFrom > entry.DEFrom) { lastEntry = entry; continue; } if (lastEntry != null) entry = lastEntry; // Add one position LoadPosition pos = new LoadPosition(this, entry, zone, true); searchPositions.Add(pos); while (zone.DETo > entry.DETo) { if (entry.ZoneId < BSSZoneIndex.Length) { entry = BSSZoneIndex[entry.ZoneId]; // Add another position LoadPosition pos2 = new LoadPosition(this, entry, zone, true); searchPositions.Add(pos2); } } break; } return searchPositions; }