public HexTileMap(Game game, MapData mapData) : base(game) { mGame = (GameMain)game; mMapData = mapData; mMapViewPosition = new Vector3(0.0f, 0.0f, 0.0f); mMapZoom = 1.0f; }
public GameWorld(Game game) : base(game) { mapData = new MapData(); unitData = new UnitData(); }